Enviroment fly over
Assets created for Hugo Anime
Blender Shards Animation (remodelled, rigged, skinned and animated)
Shards Animation integrated in Hugo Anime
Core Animation
Veil Thread Material 3D model for tier 1, 2 and 3 + particle effects
Boss Particle Effects: spawn, blattle, despawn and attack
Dash Particle Effects tiers 1, 2 and 3
Mutation Particle Effects tiers 1, 2 and 3
Punch Particle Effects tiers 1, 2 and 3
Jump Particle Effects tiers 1, 2 and 3
Landing Particle Effects tiers 1, 2 and 3
Corrupted Planet Hugo
Community Portal 3D model and particle effect
Planet Hugo: Anime Roblox Experience.
Developed in partnership with the Hugo brand as a new activation to celebrate their collab with anime brands.
Planet Hugo has been invaded by the Shadow Veil and across 5 chapters, players will have to fight back the growing corruption that is taking over the planet and destryoing it's core.
In order to defend the world, players will collect Veil Threads across the map, use them to craft Energised Garments in the Fashion Lab and together defeat enemies and the boss across multiple raids!
As the 3D Artist, my responsibility was to create the reference assets for the anime event (modelling, texturing, integration), set dress the world through different chapters, remake the central platform, core and animations for the shards (rigging, skinning, integration) and core (lua programming). Additionally I created multiple gameplay props, VFX's for the world, props, enemies, boss and Energised Garments. Integrated all assets , UGCs and dressed up characters for the experience.
Ideated with the Art team and Game designers for unique features and visuals.
🏆Played by 3M players across the globe.