Hello!
I'm a 3D Artist with experience in graphic design, Games and Tech Industry and a plethora of 3D freelance projects including NFTs and gallery exhibitions.
Graduated in BA 3D Animation at Middlesex University, London and Technical Art at Infinity 27.
Currently creating branded Fortnite and Roblox Experiences at Karta.
Responsibilities:
• Contribute to Art direction/ ideation, visual storytelling, planning and development for Roblox and Fortnite branded experiences;
• Design and development of 3D environments and assets that align with platform constraints and brand guidelines;
• Create, optimise and implement stylised 3D Models, textures and materials inside Roblox and Fortnite, suitable for the respective engines.
• Adapt to each platform's unique technical and visual requirements and being creative to be performance efficient whilst pushing the visuals to the next level with each experience.
• Collaborate with Game Designers, Engineers, Project Managers and communicate with clients to translate the brand visuals to interactive virtual experiences.
• Participate in core internal and external cross-functional team meetings, to ensure alignment across unique workflows, adapting to diverse client requirements while streamlining the art pipeline and consistently meeting tight deadlines across multiple fast-paced, high-pressure projects.
Client experiences worked on thus far:
• Adidas on Fortnite: Hyperchase;
• Juice WRLD on Fortnite: The Party Never Ends;
• Manchester City on Fortnite: The Ladder (Halloween and Christmas update);
• Nascar on Fortnite: The Lady in Black;
• Nascar on Fortnite: Chicago Street Race;
• Bundesliga on Roblox;
• e.l.f on Roblox: Fortune Island;
• Hugo on Roblox: Planet Hugo, Hugo Fashion Match, Hugo Formula Freestyle, HeiQ, Hugo Kids;
• Eurovision on Roblox: My Eurovision Party 2025;
• TWICE on Roblox: TWICE Square;
Skills: Level Design · Environment Composition · 3D Art · Tech Art
https://www.karta.game/
Working collaboratively with the Simulation team on the development of a Simulator to test our models in virtual world scenarios.
Responsibilities include:
• Creating/ Improving visual quality of virtual world scenarios;
• Creating and optimising props, based on real world elements - clutter, furniture, vegetation, vehicles and more);
• Design and optimize tileable textures, atlas, trimsheets and decals to be used in the virtual world (roads, buildings, imperfections such as tarmac patches, skid marks, potholes, manhole cover, etc);
• Create modules for London type structures, integrate and procedurally generate buildings in Houdini using the modules;
• Develop particle systems for the Simulator's weather system (rain and snow);
• Integration in the Simulator using github;
• Development of python tools for Maya and Blender to support artists' pipeline.
Working collaboratively with the brand and clients to create a unique collection for the Metaverse.
Supporting Character Development and creating 3D Assets/Props for characters and environment rendering.
Additional: creating, editing and managing marketing videos for the brand.
World Building in UE4: Greyboxing blockouts, Composition, Weather System generation, Lighting and Post Process.
Level Design: Game map, player-environment interation and puzzle planning.
Blueprinting/ Game Dev: Procedural Foliage system, Resource Interaction; Fog BP; Landscape material blend; Materials BP; Niagara particles.
Game Optimization: Prop Polycount, Texture Optimization, Drawcalls, Culling Distance.
Environment Art: Game ready Prop Modeling, UV, Texture creation/ development.